Since childhood, I've always been aware of a certain disconnect from the physical world and my own perception therein. The phenomena is hard to quantify into words; I felt myself existing in reality but my interpretation of such always seemed to be far off from my mother or brother. I was a weird kid. And as an adult I'm still weird, but I understand now that I can communicate this misalignment of surreal and reality through visual media rather than words. In my work, I want to evoke an uncanny aura without relying on gore or performative transgressive imagery. I don't even necessarily want to make the viewer uncomfortable so much as I want to confuse them.
I have a fascination with how the brain copes with its own disorder and trauma by twisting the world. A man can have his face torn to shreds in his sleep and by the time he wakes up, by some medical miracle, instead of screaming in agony, he proceeds with the rest of his day until ultimately collapsing and dying of blood loss. A man with visual agnosia can mistake his wife for a hat because his brain says its so. In my work I want to express this disconnect from reality by warping my figures but depicting emotions of contentment and stability despite the mutilation of their features.
For this particular reason I tend to lean towards digital mediums like digital painting and video game development. The digital space is still so detached from reality, like a dream. Its confusing for most.
Below you will find a digital painting, spawned from the inspiration I've gathered from surrealist artists like Chema Mendez and a video game inspired by the likes of Sanitarium by now defuncted Dreamforge intertainment


Exhibition photos
Camille Clarkson






A ball hitting a face and terrible things happen to it
2025
12 inches x 13 inches
Digital Painting
The game that is 1 minute long
2025
228 KB
Video Game